
Otherwise, this is a fairly solidly made, bug-free adaptation.Įach player's experience of the game is unique, as the words that pop up are randomised, and there's a nice little arcade mode of mini-games where you can try out a survival mode with forever-spawning waves of zombies. Some people in the Steam community have reported problems booting the game initially, but it seems a small problem that the developers have reassured me that they are fixing. Occasionally, the overlaid dialogue would silence the sound of my gunshots, which made me slightly confused as to whether I was hitting or missing, but this was my only complaint.
TYPING OF THE DEAD OVERKILL HOW TO
I did, however, learn how to spell onomatopoeia. This can be quite annoying if you've already started typing a phrase such as the Father Ted classic 'Down with this sort of thing', but you can also cancel halfway through a phrase if you pay attention to which button that is (I didn't). Sometimes zombos will lob stuff at you, requiring you to hit a single letter to knock it out of the air. How fast the zombies in front of you will attack is indicated by the colour surrounding the words you're typing: yellow for imminent shambling, flashing red for Your Face Soon To Be Mashed.

You can choose from the wearingly-named modes 'Bitch' (easy), 'Agent' (medium), or 'Motherf**ker' (hard) and unlock a hardcore mode further on, but largely it's very forgiving, giving you ample health to make it through most stages. AGENT G : F**k f**k f**king f**k f**ksville f**kvania. Initially, there's real fun to be had in Story Mode. The question is whether Overkill and typing work well together in this new adaptation for the PC.

It was just weird enough to be completely great. The two facets worked well together: nostalgic plot, ridiculous vocabulary. Stuff like 'nice kilt you're wearing' or 'I filled his litterbox with quicksand', and contextually weird words such as 'daffodil' and 'snapdragon' that contrasted with your terrible thirst to murder some decaying man-giblets. The second delectable morsel was that the randomised phrases it was teaching you to type were dramatically absurd. You were retreading steps you'd already taken through the triumph that is the eccentrically translated dialogue, stilted dubbing and batshit plot of House of the Dead 2. The delight of the original Typing of the Dead was twofold. Now you have learned the phrase 'nostril oil', and so have your fingers. As with the original Typing of the Dead on the Dreamcast, words pop up in front of your foes, you type the words, and each correctly entered letter sends a bullet flying into a mutant, zombie, or giant insectoid's brain. Now developers Modern Dream have given this gawky, spirited shooter the Typing of the Dead treatment: that is to say, they have made a cute typing tutor out of it.

However, it was very satisfying as a lightgun-esque on-rails shooter, even if it didn't quite hit the same mark as the absurd dialogue of the classic House of the Dead 2: "G'S BLOODSTAINS?!"

TYPING OF THE DEAD OVERKILL PS3
The writing for Sega's 2009 Wii exclusive, The House of the Dead: Overkill - later released for PS3 - was similar over-the-top broschlock that was above average for a game, but way below par for a Tarantino homage. Games haven't done Quentin Tarantino much of a service, really. I imagine the nervy film director playing the 2009 console game Wet, his trembling hand scrabbling for his small carved totem of Uma Thurman, the mantra 'this is forgettable this is forgettable this is forgettable' running around and around his head. 2013 may be the Year of Luigi, but 2009 was the Year of Tarantino-Inspired Games.
